Saturday, July 11, 2009

d20 with no class?

Yes, my headline does lend itself to many obvious slams, but this isn't another e-skirmish in the Edition Wars.

I've been thinking about my campaign idea I call "The Sundered Veil" or Sundered for short. In a nutshell a science experiment run amok punches a hole between this world and the one that the beings of myth and lore retreated to after the Milesian Accords. This breaks the accords, allowing these beings and magic to enter the world. For some reason when they enter a large chunk of mankind vanishes. Oh, and did I mention there was a global EMP when the rupture occurred? Bye bye digital age.


A quick comparison would be a cross between the various urban fantasy novels of Charles de Lint and Ariel - A Book of the Change. My mental vision for this is a nomadic druid on an antiquated Harley with a sword and a shotgun riding through a foggy countryside.

With my recent experimentation (and so far success) with my a la carte adaptations of 4e and Star Wars Saga, I've been mulling a Modern d20 adaptation, taking good math from 4e and the basics of Md20 and combining them. As I contemplated this, it occurred to me the system might be ideal for Sundered.

When I tackle a game system, I tend to think about character generation first. Even though I liked the Md20 classes, each based on a Characteristic, I realized I could entirely eliminate classes and just keep the Characteristic associated talent trees. By maintaining prerequisites in the talent trees I could mitigate cherry-picking. The hardest part of an a la carte system versus the level framework is balance. I saw that when my players converted their Star Wars characters and heavily invested where they could get the most bang for the buck. A good GM rule is that if players really want something you've ruled against, odds are you did the right thing.

In my other a la carte conversions I still kept classes for character creation purposes. Players built a first level character, using the changes I had put in like having separate skill ranks instead of universal skill progression and having weapon skills instead of attack bonuses. Then they advanced the characters in the new a la carte advancement until they ran out of xp to spend.

In Sundered, I can just give the players the numbers for starting stats, skills, feats and talents and go from there. Seeing as the characters are the "new heroes" of the new age, or at least will be eventually, I can be as generous as 4e in attributes and make sure they have enough hit points that the first goblin with a pointy stick doesn't end their heroic careers. The trickiest part will be magic, which I'm thinking I will do as a self-contained module so that the new core system is easily ported to different settings.

Labels: , , ,


Read the rest!

Too bad this isn't playing in Indy-no-place

Noooooo... Lucas "involved" in SW:TOR

According to this Massively article, George Lucas is "keeping an eye on" Star Wars - The Old Republic. For those of you who remember Star Wars Galaxies, it was pressure from the Lucas camp that led to the radical changes that effectively killed the game.

Lucas, keep your stilted dialogue and CGI misfits out of my future MMO!



Labels: ,


Read the rest!

Friday, July 10, 2009

New MechWarrior trailer




Looks like the old MechWarrior/Battletech line is getting rebooted, and from the trailer, it looks good. I'm surprised there isn't a MechWarrior MMO out there, the setting seems perfect. You have merc companies (guilds), warring houses (factions/RvR), and abundant PvP options including arena fighting (Solaris).

Labels:


Read the rest!

Wednesday, July 08, 2009

Mandalorian 101




Yes, every tidbit is making me more stoked to play SW:TOR. Fitting it's state of living death, Star wars Galaxies will be adding zombies. Yes, really.

Labels: ,


Read the rest!

Tuesday, July 07, 2009

Good EFCA article

I just read a good article regarding the Employee Free Choice Act. The author, a small business owner, does more than just criticize unions and the impending legislation, he points out the things small businesses do that could lead them to getting stuck with a union. You can check out the Newsweek article here.

Businesses had better get ready, because the EFCA is a matter of when, not if. And if you want a good example of union effects on businesses, look at some of the troubles the car companies have. Businesses that don't want the additional costs imposed by unions had better get on the ball with employee relations.



Labels:


Read the rest!

Wednesday, July 01, 2009

Carnivore FTW

fail owned pwned pictures
see more Fail Blog


Labels:


Read the rest!

Thursday, June 25, 2009

SW: TOR gameplay footage

We've seen the awesome cinematic trailer from E3. Now check out some actual gameplay footage...





Labels: ,


Read the rest!

Wednesday, June 24, 2009

Skittle Bombs vs. Zombies




I think the government and the media is just preparing the public for the inevitable Zombie Apocalypse, also known as Z Day. Why else are zombies so popular?

Labels: , ,


Read the rest!